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Post by Ajahli on Jul 18, 2012 11:19:41 GMT -5
Yeah I know that feel. My siblings are much the same D: Ah well. It will be a break, and then when you get home you will have all this pent up artistic I HAVE TO DRAW THIS and then you will be UNSTOPPABLE >:3
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Post by punkusjr on Jul 19, 2012 7:26:05 GMT -5
. . . That's a good way of looking at things. n_n Thank you!
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Post by scribblingninja on Sept 21, 2012 11:38:50 GMT -5
I'm having a little artistic dilemma...
A while ago, I decided it was basically time I properly learned to draw at least semi-realistically. So I hit up Google for reference and found a face and basically drew on the picture to break it into component shapes, then used those as a thumbnail to freehand the shapes.
Several redraws down the line and I’m re-drawing completely from scratch, no thumbnail or photo, but the same (very generic) pose. Even though I’m now doing it with no reference, it still kinda feels like cheating.
Thoughts..?
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Post by punkusjr on Sept 21, 2012 15:51:44 GMT -5
humm, well to me, realistic stuff is drawing exactly what you see. So I don't think you are cheating; if understand you correctly. (you are looking at a photo of a person not a drawing, ya?)
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Post by scribblingninja on Sept 21, 2012 17:55:07 GMT -5
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Post by shadow rogue on Sept 21, 2012 18:23:38 GMT -5
I don't think it's cheating if your freehanding it, more like using a reference at most. Also, I think its a pretty good drawing so far (heck of a lot better than anything I can do).
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Post by punkusjr on Sept 22, 2012 12:56:22 GMT -5
Yea, then you aren't cheating at all! It looks good btw!
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Post by scribblingninja on Jan 2, 2013 9:28:32 GMT -5
OK so... I finally had an idea that is good enough to be worth making a comic from, but simple enough to actually execute... ever. Only... I don't know where to start.
Like, the first page, the first panel... what goes there?
Logically, I know that it should introduce the story and characters but... how to make that interesting..?
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Post by punkusjr on Jan 7, 2013 16:17:23 GMT -5
Honestly in media res seems the easiest way to go. However that is used a lot.
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Post by Seros Senric on Jan 7, 2013 19:18:14 GMT -5
Personally, I feel that the 'right' way to start a story depends on what kind of story it is. So, can't really say much specific without knowing something about it.
Generally, you want to start by introducing either the setting, the protagonist, or an event of plot importance. This is true for all stories, not just comics.
For a first comic page, I'd probably choose to have a frame of the setting, and then 'zoom in' on an important character. That's just me though.
As punkusjr said, starting halfway through something can be an easy way of starting a plot, but I've seen it done wrong too many times. Another way is to start with the protagonist waking up - the obvious connection to the start of something tends to help, and it's harder to do wrong than starting in medias res.
Looking forward to what you create.
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Post by Ajahli on Jan 9, 2013 15:41:21 GMT -5
Ahhh Cazzie working on her comics. SUPER EXCITED.
I agree with SS on this one. I was always told starting in the action of things, in the middle of everything is a good way to go because pff. Who needs exposition and who even bothers to read prologues? Everyone hates prologues!!
Unfortunately I am the type who, for my more detailed stuff, needs prologues and a lot of time to set up a scene, and then I edit down later.
It just depends on what kind of story you are wanting to tell. Are you referring to your magical girl comic? Because you COULD start with how she became that heroine, show what kind of person she was, and then you are on the journey with her and see how she develops, or you can start with her already being there, working through some conflicts, see what kind of person she is and get right down to business, work through the exposition in alternative ways. Of course, if that isn't the one you are talking about hopefully that sort of helped a bit anyway.
And as people keep telling me: just write it. Try writing two different intros, examining both possibilities and see which one inspires you to carry on? Which one has less hang-ups, so to speak. But just write through it, and then go back and decide what would work better, if you should start later on in the script or if you should rewind and write a different beginning.
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Post by scribblingninja on Jan 9, 2013 16:52:07 GMT -5
This one is a fairly generic fantasy thing so that I can work on my comic skills. Once I get the swing of that I'm gonna move onto my magical girls (they need a LOT more planning out than this one does, this one will be at least half "making it up as I go" because I need to just get something on paper already.)
My two ideas are thus.
In Medias Res; We join our heroine as she opens the door that will basically change EVERYTHING (literally).
A bit before: Two characters walking to the village, have a little bait-and-switch on who the real protagonist is.
Magical girl stuff is smidge easier cause I can start it off with some kind of prophetic dream or something.
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Post by Seros Senric on Jan 9, 2013 20:18:06 GMT -5
Personally I prefer knowing a bit about a character before seeing them change, having it start out with everything changing for the character seems a little worse than starting either a bit before or some time after the massive change happens. It doesn't seem that easy to me to get readers to appreciate your protagonist's life changing if they don't know anything about the protagonist. The lead-up doesn't have to be long, even a single short scene of 'ordinary life' should work. (It just seems that otherwise you may have to have a paragraph of "Hello I'm the protagonist and here are some personal details I don't like telling strangers" and it can be nice to avoid that)
With starting after (or during) a change, you can do flashbacks to earlier events leading up to the current situation, but that seems like more effort.
You are of course free to do whatever you like - and whether or not you succeed, you have learnt something for next time.
But yeah, my advice is to start a little before with an establishing scene (in this case walking to the village?) but have that scene fairly short. This is your first project of this kind? You probably want to try and get to the things you find interesting fairly quickly.
What Ajahli said about writing a couple different intros and then choosing the best one can be a good idea. And not just with the intro - if you get stuck somewhere in the story (which you probably will - most people do at some point) try writing a couple completely random scenes to follow on, and maybe one or two which actually fit more. It should help you continue.
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Post by shadow rogue on Jan 9, 2013 23:12:41 GMT -5
I agree with SS concerning starting a bit before some kind of big change happens because it can both draw you into the story as well as just helping to put everything into perspective.
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